![]() Sally’s almost helpless state does add to the sense of immersion. She can acquire some tools that can bring a more permanent end to the threat but even with those combat isn’t the main focus of the game and in the areas with multiple creatures she won’t be able to take them all on. She can attempt to shove the monsters away from her, but all that does is buy her a couple seconds to continue fleeing until she can find a safe hiding spot. When monsters do see Sally some excitement can happen as she can choose to either let the monsters eat her or flee for her safety. The atmosphere of GYLT is creepy and unsettling, so having game mechanics play into Sally’s helplessness and sense of survival contribute to the overall experience. ![]() For some of the game Sally is defenseless against these nightmarish creatures, so using the debris covered terrain or ducking into vents for cover can be advantageous in many situations. ![]() Moving quietly and keeping a low profile is essential, but the game is at least kind enough to offer color coded indicators over how cognizant the monsters are to Sally’s whereabouts. There are a few things she can do to draw the monster attention away from her, such as shining her flashlight somewhere or throwing an object to distract the monsters. As stated above Sally is not exactly a seasoned pugilist so she needs to sneak around the monsters. GYLT is billed as an action adventure/horror game but there are notable elements of stealth with some puzzle solving. By comparison, the terrible people that led to Sally’s bike accident appear far less threatening by comparison. Whatever happened here defies any explanation but this is clearly not the town Sally left and Emily is clearly in more danger than Sally originally thought. Why is Emily hiding in the school and where is everyone else in the town? And of course there is a monster infestation to further complicate matters, and Sally isn’t exactly built for combat. Sally travels to the school where she sees Emily is hiding but something about this situation doesn’t seem right. What happened and what greater significance is attached to this event is unknown but Sally remains undeterred in her quest to find her missing cousin. The city looks abandoned after some destructive event occurred in her absence. When she finally gets there things are inexplicably amiss. Sally escapes her tormentors but crashes her bicycle, forcing her to find an alternate way back home. Everything seems normal, including the reminder that people are terrible when Sally is taunted and chased by a group of people in a car. GYLT begins with players taking on the role of Sally, a young girl who is putting up flyers for her missing cousin Emily. What awaits for us in GYLT appears to be something completely different just by reading the brief plot description and looking at the screenshots but it could be another worthwhile title from this developer. Having released other well-regarded titles like The Sexy Brutale and Deadlight, Tequila Works has established that they can create unique gaming experiences. Without a recognizable character or built-in user base this is a bit of a gamble but that is exactly what Tequila Works is doing with GYLT. Launching a new IP as the sole exclusive title on a new gaming platform is somewhat of an odd decision.
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